Chapter 8: Creativity and Innovation
Chapter 8 is structured around two key concepts - creativity and innovation. Creativity is defined as the iterative process of bringing imagination to reality, whereas innovation is defined as creativity with a cause (or creativity that benefits others). The chapter explores a number of classroom practices that foster creativity, including: original work, authentic tasks, abstract thinking, workflow flexibility, and handoff. Moreover, through the example of the Apps for Good project, Neebe and Roberts lay out the process of building innovation into the curriculum through design thinking.
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Tools for Creating
- Six word memoirs Video
- The Story of The Atom (Made with Docs Story Builder) Video
- Scarlet Letter iBook
- Stanford dSchool Design Thinking Crashcourse
- Resources Compiled by Psychology Today