Chapter 8 is structured around two key concepts - creativity and innovation. Creativity is defined as the iterative process of bringing imagination to reality, whereas innovation is defined as creativity with a cause (or creativity that benefits others). The chapter explores a number of classroom practices that foster creativity, including: original work, authentic tasks, abstract thinking, workflow flexibility, and handoff. Moreover, through the example of the Apps for Good project, Neebe and Roberts lay out the process of building innovation into the curriculum through design thinking. 

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Chapter Resources

Tools for Creating

Models

Slides for Professional Development